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Maybe one day this odd duck will come to fruition, but for now it exists in spirit within the tiny parts that it inadvertently created."<ref>http://onelldesign.blogspot.com/2012/12/lost-projects-villser-soldier.html</ref>
 
Maybe one day this odd duck will come to fruition, but for now it exists in spirit within the tiny parts that it inadvertently created."<ref>http://onelldesign.blogspot.com/2012/12/lost-projects-villser-soldier.html</ref>
  +
  +
==Villser Standard==
  +
"We really do look at the Glyos project as one big connected super loop, so after 10 years of producing stuff, this new Villser needed to be the Omega to [[Pheyden]]'s Alpha. Something to challenge the Travelers on equal ground.
  +
  +
The following are some info bits regarding this new PVC Villser:
  +
  +
*The Villser stands 3.5 inches tall and is made up of 20 parts in its "Standard" humanoid build. Each Villser also comes packed with a bonus Switch pin (there is already one counted within the backpack as well) for double Fusion Builds. So 21 parts total with each Villser including the bonus Switch Pin.
  +
  +
*Figure breakdown is 3 part arms, 3 part legs, pelvis, belt, 6-way chest, chest insert, backpack with Switch Pin, neck, head, "brain cap" and the previously mentioned bonus Switch Pin.
  +
  +
*Some of the original sketches and concepts that I had played with over the years (there have been many of them) focused on a variety of angles and piles of small stacked parts (and would eventually spawn the actual [[Axis Joint Set|Axis Joints]], [[Hub Set]] and [[Swing Joint Set|Swing Joints]]). Then, over time, the Villser evolved into something that focused much more on a very buildable, but not overly complicated, multidimensional design.
  +
  +
*More hours were spent working on the potential contained builds for this guy than anything I'd ever worked on before.
  +
  +
*Older experiments with the [[Gendrone Voyager|Voyager Argen]] concept were a heavy influence on the direction of the final figure and helped visualize the metamorphic functionality that's at the heart of the Villser, both as a physical figure and within its story arc.
  +
  +
*This creature also had to integrate the existing accessories, especially Axis Joints, into a handful of specific "intended" builds, focusing on one particular "savage" strain of the character itself. The Axis Joints factor into much of the original Villser Virus story arc, so this version of the Villser needed to have a special flow with the Axis design specifically.
  +
  +
*Contained double figure "Fusion" builds were on the checklist to incorporate as a focus, with some extra freaky Barlowe style configurations emerging from the combined concept explorations.
  +
  +
*The Villser base body had to be variable enough so that another major character could come to fruition through a future Extra Set mold upgrade currently being worked on.
  +
  +
My hope is that anyone who's been playing with Glyos for a long time will be intrigued by the mix of new and familiar parts that make up this beefy critter, and folks who are just discovering this world can get a true feel for what Glyos is, in a simple and easy way."<ref>http://onelldesign.blogspot.com/2017/08/villser-standard.html</ref>
   
 
=Story=
 
=Story=

Revision as of 23:51, 3 August 2017

Metamorphic Lifeform Villser
Villser-Standard-WEB
Deadly Mutating Virus Evolved
Vital statistics
Name Metamorphic Lifeform Villser
Species Villser
Origin Odravunn

Details

A new evolved form of the mutating Villser virus has arrived in the Glyos System.

Character History

Lost Projects: Villser Soldier

Villser-Soldier-3-Concept

Villser Soldier Pheyaos concept art

"One of the major dark forces in the Glyos System is the Villser entity. Existing as a kind of cross between multiple "absorbing" mutants and aliens from popular sci-fi (specifically John Carpenter's The Thing and Aptom from Guyver) the Villser serves as a somewhat faceless threat that lurks just beyond sight. There is also more than a dash of Lovecraft in its origin as well as appearance.

A few years ago I thought about actually rolling out a Villser Soldier, which was to tie in with a story arc we were kicking around at the time. This version of the Villser was designed as a warrior that could blend with its fellow soldiers and become more powerful, adapting to whatever challenges might arise.

Villser-Soldier-2-Concept

Villser Soldier concept art

Villser-Soldier-Concept

Villser Soldier concept art

The idea of sculpting a more monster like figure was really appealing, and the plan was to sneak a Pheyaos/Chaos head in as well. Mori and I had discussed pushing the crossover aspects our Pheyaos character a bit more, with a direct connection to Phase/Bio Pheyden. This element of story actually ended up resurfacing in the Gendrone Chronicles Part 2, which Ralph and I are still picking away at (and he has done some crazy art for).

Sculpting on the Villser Soldier actually did start, and I was cranking along, but somewhere along the lines the project started to alter, and something new was born. To add something new to the figure's functionality I kept going back to all the joint concepts that had been amassing, thinking about what would give the figure a kick. One thing lead to another and the Axis Joints were born. At the same time, elements that went on to become the Hub Set were also built, as well as something that should surface in 2013, which we have been calling the Swing Joints. This poor project's parts landed all over the place! The work on the Villser Soldier ended up being responsible for a number of our most integral building sets.

Maybe one day this odd duck will come to fruition, but for now it exists in spirit within the tiny parts that it inadvertently created."[1]

Villser Standard

"We really do look at the Glyos project as one big connected super loop, so after 10 years of producing stuff, this new Villser needed to be the Omega to Pheyden's Alpha. Something to challenge the Travelers on equal ground.

The following are some info bits regarding this new PVC Villser:

  • The Villser stands 3.5 inches tall and is made up of 20 parts in its "Standard" humanoid build. Each Villser also comes packed with a bonus Switch pin (there is already one counted within the backpack as well) for double Fusion Builds. So 21 parts total with each Villser including the bonus Switch Pin.
  • Figure breakdown is 3 part arms, 3 part legs, pelvis, belt, 6-way chest, chest insert, backpack with Switch Pin, neck, head, "brain cap" and the previously mentioned bonus Switch Pin.
  • Some of the original sketches and concepts that I had played with over the years (there have been many of them) focused on a variety of angles and piles of small stacked parts (and would eventually spawn the actual Axis Joints, Hub Set and Swing Joints). Then, over time, the Villser evolved into something that focused much more on a very buildable, but not overly complicated, multidimensional design.
  • More hours were spent working on the potential contained builds for this guy than anything I'd ever worked on before.
  • Older experiments with the Voyager Argen concept were a heavy influence on the direction of the final figure and helped visualize the metamorphic functionality that's at the heart of the Villser, both as a physical figure and within its story arc.
  • This creature also had to integrate the existing accessories, especially Axis Joints, into a handful of specific "intended" builds, focusing on one particular "savage" strain of the character itself. The Axis Joints factor into much of the original Villser Virus story arc, so this version of the Villser needed to have a special flow with the Axis design specifically.
  • Contained double figure "Fusion" builds were on the checklist to incorporate as a focus, with some extra freaky Barlowe style configurations emerging from the combined concept explorations.
  • The Villser base body had to be variable enough so that another major character could come to fruition through a future Extra Set mold upgrade currently being worked on.

My hope is that anyone who's been playing with Glyos for a long time will be intrigued by the mix of new and familiar parts that make up this beefy critter, and folks who are just discovering this world can get a true feel for what Glyos is, in a simple and easy way."[2]

Story

The Old War

"During the Old War, many horrible weapons of mass destruction were created and put to use, bringing the entire Glyos System to the brink of absolute devastation. Even the great symbol of peace, the mighty Gobon Gendrone, was corrupted by the desperate hands of aggression. Many Gobons tried to resist their new missions, but in the end they each carried out their orders with deadly efficiency.

Only the appearance of an ancient enemy, the Villser, was able to restore unity, as all of Glyos rallied to stop the Villser threat."[3][4]

Tale of the Super Crayboth

"Long ago, we fled our homeworld of Odravunn, which is located deep within the Zorennor Rift, and found our way to the Glyos System, settling on the Sporian planet Alcray. Our former masters, the Voss, are considered to be one of the oldest species in the known systems, Zorennor or otherwise. The Villser were originally designed by the Voss to be the perfect hunters, capable of altering their base Villser forms to quickly adapt to any environment. Our masters, the Voss, created our race to serve as a psychic energy source and power stabilizer for our metamorphic counterparts, the Villser. Three Voss Biovessels followed us through the Zorennor Rift, in pursuit of our fugitive fleet. If not for a Villser insurrection aboard the Voss Command Biovessel, we would have never won our freedom.

When we encountered the being known as the Gliporian during an altercation with two space trappers, our psychic analysis showed that its bio structure had been manipulated by the Voss. The Gliporian's metamorphic abilities and gelnos form greatly mirrored the original Villser core design. The Super Crayboth were engineered to combat the Villser, as well as the Voss. Axis technology must be used wisely, it holds a familiar dark power within. The true force to fear is the Gendrone known as Argen. We have foreseen a rising Gendrone Empire..."

Echo Nexus

"Traveling beyond the Zorennor Rift from their secret homeworld of Odravunn, the newly evolved Metamorphic Lifeform Villser follow the primitive call of their long lost brethren, imprisoned across space and time in the distant Glyos System."[5]

References